Carlos Hernandez Barbera

I do games as AI/Gameplay Programmer

February 2022 - Present

In February 2022, I relocated to Dundee, Scotland, seeking fresh challenges and growth opportunities. I joined Rockstar Games as an AI/Gamplay Programmer, fueled by my passion for doing the best possible gaming experiences worldwide. 

 

November 2020 - February 2022

Moved to my hometown due to the pandemic and worked at Assassin’s Creed Valhalla: Dawn of Ragnarök in remote. 

Part of the Fight Cell in the GPP team. Specifically for Assassin’s Creed Valhalla: Dawn Of Ragnarok my work has been focused, but not limited, to:

  • Full development cycle for the Rage Axe ability.
  • Full development cycle for the Knockback Arrow ability.
  • Boss fights´ AI bugs, small features and general support for the Design team.

At the end of the project I also asked for the chance to get more involved in the onboarding process of the newcomers to the team. Therefore I got assigned as the main contact point for one of the new co-workers at the team.

January 2019 - November 2020

Developed in the in-house Anvil engine (C++) new solutions to problems as well as debug and adapt old features to new requirements. Specifically for Assassin’s Creed Valhalla my work has been focused, but not limited, to:

  • Design and implement a new system to control the number of NPCs reacting during the Assaults.
  • Springald logic and Player/NPC usage behavior.

2014 - 2018

I pursued a Game Design and Development degree at Universitat Jaume I. During that time, I had the incredible opportunity to do my last year in exchange semesters both in the USA and the Netherlands. I did work in different projects and small games during this time and I completed a valuable internship at Radical Graphics games, gaining hands-on experience in the industry working in their Super Monkey Star game. 

You can find me at

Carlos Hernandez Barbera

I do games as AI/Gameplay Programmer

February 2022 - Present

In February 2022, I relocated to Dundee, Scotland, seeking fresh challenges and growth opportunities. I joined Rockstar Games as an AI/Gamplay Programmer, fueled by my passion for doing the best possible gaming experiences worldwide. 

 

November 2020 - February 2022

Moved to my hometown due to the pandemic and worked at Assassin’s Creed Valhalla: Dawn of Ragnarök in remote. 

Part of the Fight Cell in the GPP team. Specifically for Assassin’s Creed Valhalla: Dawn Of Ragnarok my work has been focused, but not limited, to:

  • Full development cycle for the Rage Axe ability.
  • Full development cycle for the Knockback Arrow ability.
  • Boss fights´ AI bugs, small features and general support for the Design team.

At the end of the project I also asked for the chance to get more involved in the onboarding process of the newcomers to the team. Therefore I got assigned as the main contact point for one of the new co-workers at the team.

January 2019 - November 2020

Developed in the in-house Anvil engine (C++) new solutions to problems as well as debug and adapt old features to new requirements. Specifically for Assassin’s Creed Valhalla my work has been focused, but not limited, to:

  • Design and implement a new system to control the number of NPCs reacting during the Assaults.
  • Springald logic and Player/NPC usage behavior.

2014 - 2018

I pursued a Game Design and Development degree at Universitat Jaume I. During that time, I had the incredible opportunity to do my last year in exchange semesters both in the USA and the Netherlands. I did work in different projects and small games during this time and I completed a valuable internship at Radical Graphics games, gaining hands-on experience in the industry working in their Super Monkey Star game. 

You can find me at