Heightfield Fluids – WebGL

In my class of «Characters and Animation», we learn about the fluid simulation called: Heightfield Fluids. I was really interested in this so I decided to code a really simple project to implement the algorithm and see it working.

This is a really personal project that I did for curiosity in less than a week but I’m happy with the result. For that, I have decided to add it here. I leave you with what I managed to do: (Use the mouse to move the point of view and  shift+mouse up/down to change the zoom)

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